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The real downside to 8x16 sprites is that for things that are 8 pixels tall you end up wasting tiles for the required blank space above/below them, but almost everything in this game is 16x16 so it's acceptable.

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I switched my Game Boy Color game over to 8x16 sprites instead of 8x8, so I can now go a little crazier with the number of on-screen entities I can have at once.

I suppose since I've introduced myself, I should introduce my too. Her name is Nova Storm, and the core of her design is that she's supposed to be a 90s animal mascot platformer character. Like a cartoon character does with cartoon logic, she carries video game logic and abilities wherever she goes, able to jump very high, land from any height safely, have an inventory and so on.

Info: wiki.novasquirrel.com/Nova%20S
Artist: tohru9906 on FA

Here's a proper scan of my new badge, again by Alien Mary Mae.

My new badge is every bit as adorable and pretty as I hoped. I'll scan it later and get a better picture. It's drawn by Alien Mary Mae.

My main "modern" project is named Tilemap Town, and it's a collaborative map creation tool where you can build a world with your friends and socialize in it.

It's mostly inspired by the old BYOND "building game" genre, specifically Icon Ultima, but it also tries to be like a MUCK and roleplaying is a focus too.

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