The real downside to 8x16 sprites is that for things that are 8 pixels tall you end up wasting tiles for the required blank space above/below them, but almost everything in this game is 16x16 so it's acceptable.
I suppose since I've introduced myself, I should introduce my #fursona too. Her name is Nova Storm, and the core of her design is that she's supposed to be a 90s animal mascot platformer character. Like a cartoon character does with cartoon logic, she carries video game logic and abilities wherever she goes, able to jump very high, land from any height safely, have an inventory and so on.
Info: https://wiki.novasquirrel.com/Nova%20Storm
Artist: tohru9906 on FA
My main "modern" project is named Tilemap Town, and it's a collaborative map creation tool where you can build a world with your friends and socialize in it.
It's mostly inspired by the old BYOND "building game" genre, specifically Icon Ultima, but it also tries to be like a MUCK and roleplaying is a focus too.
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]