In-game level editor in FHBG GB now lets you set the number of needed chips (if needed) and a limit on the number of simultaneous enemies. #gamedev
Actually dug out FHBG GB again to work on it a bit, and I added a pole block type for decoration. I should work on that again. #gamedev
Tilemap Town's got an inventory now that's actually saved on the server. It's pretty minimal now, and you can't actually upload images or define tilesets but both exist.
Folders (stylized as chests) are also functional, though they currently just dump their contents into the same unordered list instead of doing a neater indented thing yet.
Here's one with better contrast, at least. I used the version of my avatar I did for the nesdev forums where I traced over it and used NES colors, so the lines are a lot blacker.
This is some concept art I doodled for Nova the Squirrel box art, since the burger surfing stuff is pretty iconic. Not sure if I'd want to do a background or not (SMB3 didn't do one), but if I do then I'd go for the glassy theme of world 2.
Finding an artist to commission and getting some better box art drawn (either this or a better idea) is one of the must-do tasks before the cartridge release.
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]