pessimism
Well so far no one's showed up to me trying to collect people together for modern setting roleplay stuff like I scheduled for today, and if no one shows up at all I'm going to start rethinking things.
I also had complain to me awhile ago that they don't like less serious, more meta characters. So much for "just be yourself and do things if you want to be involved". Maybe it was just that person's opinion and not a wider opinion of the community.
@maple Eat communism!
Yeah I think deriving value from something on the basis that no one else is allowed to enjoy it is wrong.
@kelerak I have a really hard time with this too. I generally use weird puns or weird portmanteaus. For my fursona I just looked through a list of space related words.
@maple yeah I got weirded out by people following me just because I said JavaScript a few times
Someone should do a Genesis/Mega Drive game starring their own fursona and we could be playful rivals hehehe
What kinda art should I try to get in the future? After getting a Maffi pic and an avatar it's sort of up in the air as far as priorities go.
Some ideas I want to do include a pic of Maffi plugging her tail into something, an excessively adorable weapons-grade cute Nova, nonanthro Nova, and some magic themed art maybe involving Nova using a magic wand and lots of sparkles.
Also have some kink stuff I want drawn but that will probably require finding artists who specialize in those. :p
On the NES, one of the dreaded things to work with is the attribute table, which is a separate 64-byte structure tacked onto the end of a tilemap which indicates what parts of the background are what palette in an awkward zig-zaggy fashion.
And on the SNES it's just, nonexistent. The tilemap is just a series of 16-bit values that contain a palette number, tile number, and flips, and it's just nice and linear. That's one nice thing about the console.
Level loading isn't in, but level *rendering* is, and I'm just poking some blocks into the buffer before drawing the level.
I'm going to have to implement scrolling, and I'm sort of dreading vertical scrolling since I made it more complicated in exchange for some extra video RAM, but it should be fine anyway. #snesdev
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]