I looked at how Bust-A-Move for SNES draws its playfield, and from what I can tell, the playfield is a software-rendered rectangle of 256-color tiles. That sounds like it would eat up a lot of space, especially in two-player mode, so that probably explains why it uses the smaller 4-color tiles for the background (to make everything fit).
Resizable, draggable window test in JavaScript, for eventual use in Tilemap Town. Still got a few problems to fix but seems mostly fine with relatively little code.
food
@maple Yeah that happens at my house when the people I live with cook. The smell floats up to my room and then I want food.
@maple It shows correctly for me after clicking on it. If you're talking about how it's slow, that's just me leaving the delay at the default.
As a test I went and tried the Nova pixel art I did awhile ago with a jumping animation. Also added boobs since Nova's supposed to have them, though not confident I'm doing it right? I don't have any intuition for that.
Even for this simple thing I'm finding out that GIMP's really not the tool for the job for pixel art animation and I can see why people go for things like Aseprite.
@rainwarrior I would certainly appreciate a game where all the animal characters got way fluffier on snow levels.
I should give Super Mario Odyssey some credit with a theme-appropriate outfit per kingdom, so you can wear a snow suit if you want to. The description of said snow suit even pokes fun with "After decades of ice levels, FINALLY a good, warm jacket."
@maple @rainwarrior so like Serious Sam coming with Serious Editor as a separate program which barely described most of the features and very much felt like a dev tool. I remember launching it from the game's Bin folder but don't remember if it actually made Start Menu shortcuts or not.
Topic: Character art commissions
@Saxxon I actually don't think I've commissioned any nsfw art that wasn't some sort of reference
@maple you joke but "wow an instance run by a squirrel!" was the biggest selling point for me
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]