My Miuchuz memory explorer revealed that the reverse engineering effort's OTP dump was actually shifted a little bit, so I fixed the shifting and now it actually makes a lot more sense (the values in the vector area look like vectors now). I also worked out the logic behind what external addresses map in what devices.
I love that the program that's been helping answer questions about the handheld still boots up to a drawing of me hehe.
Here's one with better contrast, at least. I used the version of my avatar I did for the nesdev forums where I traced over it and used NES colors, so the lines are a lot blacker.
This is some concept art I doodled for Nova the Squirrel box art, since the burger surfing stuff is pretty iconic. Not sure if I'd want to do a background or not (SMB3 didn't do one), but if I do then I'd go for the glassy theme of world 2.
Finding an artist to commission and getting some better box art drawn (either this or a better idea) is one of the must-do tasks before the cartridge release.
https://wiki.nesdev.com/w/index.php/User:NovaSquirrel/Level_Compression I added Micro Mages' symmetric level idea to my list of level compression techniques. #nesdev
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]