After a weekend of coding, pixel art, and other stuff, I've got a lot of the framework for entities implemented. A lot of it was just rewriting code from the previous game to be 16-bit.
Some unseen stuff going on is that that burger is actually detecting the right tiles and palette to use automatically. Still unsure if I'll be dynamically loading those mid-level but I could later if I want to.
Just reminded of how strangely validating it was to have Nova appear in Super Homebrew War alongside other NES homebrew characters.
I want to do some deliberate, actual crossovers later on, probably after Nova the Squirrel 2, in which I want to really develop things out more rather than relying on cameos. Definitely have Maffi as a major character in the story.
I've been thinking about the Nova+Isabelle picture I tried to commission in January again, that never got past a sketch. I need to find a different artist who can do it, but at the same time looking around for different artists to find a suitable one is a pretty bad experience. Maybe I'll do it anyway though.
There are a lot of things that require a lot of time investment on a regular basis to really be worth it or effective, so a lot of things feel kind of out-of-reach next to a full-time job. I guess I can see the perspective of people who want to do indie game development full-time, since then you could do that without it being at the expense of something else.
My player/level collision is a lot more robust now after fixing several small things, especially the way I push the player out of the block they're detected to be in. Now part of the process for that involves completely canceling out whatever horizontal movement they had that frame, so they're guaranteed to be out of it.
#snesdev #gamedev
pessimism
Well so far no one's showed up to me trying to collect people together for modern setting roleplay stuff like I scheduled for today, and if no one shows up at all I'm going to start rethinking things.
I also had complain to me awhile ago that they don't like less serious, more meta characters. So much for "just be yourself and do things if you want to be involved". Maybe it was just that person's opinion and not a wider opinion of the community.
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
Feel free to contact me if you want to make friends! See my website for more contact details. [she/her]