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Web development by day, endless debugging of platformer physics by night

When I finally get slopes working I am going to document my solution in a more concrete fashion than the guides I found, so other people can apply it. I should do the same for multidirectional scrolling.

Realizing that probably the best way to find someone who can draw Isabelle to my liking is just to literally look at Isabelle art and find whose styles I like.

This section of my workplace reminds me of a wall of double chests in a typical Minecraft base whenever I go past it. I should buy some real cobblestone and put it in there.

It's May and it's 44°F. I want it to get warmer so I can look at squirrels scampering around all the time.

I'm hoping that with college getting out for the summer for a lot of people, I'll be able to bump into my college-age friends a lot easier

After a weekend of coding, pixel art, and other stuff, I've got a lot of the framework for entities implemented. A lot of it was just rewriting code from the previous game to be 16-bit.

Some unseen stuff going on is that that burger is actually detecting the right tiles and palette to use automatically. Still unsure if I'll be dynamically loading those mid-level but I could later if I want to.

Just reminded of how strangely validating it was to have Nova appear in Super Homebrew War alongside other NES homebrew characters.

I want to do some deliberate, actual crossovers later on, probably after Nova the Squirrel 2, in which I want to really develop things out more rather than relying on cameos. Definitely have Maffi as a major character in the story.

I've been thinking about the Nova+Isabelle picture I tried to commission in January again, that never got past a sketch. I need to find a different artist who can do it, but at the same time looking around for different artists to find a suitable one is a pretty bad experience. Maybe I'll do it anyway though.

I use several different Gadget Hackwrench avatars on different work-related things. She's wearing her goggles in all the client work stuff and not wearing them in all the internal stuff.

We're seriously naming a conference room after Waluigi at my work hahahaha. The theme that won was "Mario characters."

I've got two small picture frames (one vertical, one horizontal) I bought with the intention of putting in my cubicle but I'm not sure what pictures to display. The answer is probably Maffi, Isabelle or Gadget though.

I've got a queue all set up to hold block updates until I can run them during vblank. Later I'll add some particle effects or something.

There are a lot of things that require a lot of time investment on a regular basis to really be worth it or effective, so a lot of things feel kind of out-of-reach next to a full-time job. I guess I can see the perspective of people who want to do indie game development full-time, since then you could do that without it being at the expense of something else.

The best part about buying socks to replace all the ones I've got that have holes is that suddenly I have a bunch of the same brand and style of sock, and finding a matching pair is much easier. Of course it'd help if I matched them while doing laundry.

Food 

Did you know you can just, make your own Lunchables/LunchMakers? I guess what you're actually paying for is convenience or the ability to buy a smaller amount of food, but that probably applies to almost all food products.

My player/level collision is a lot more robust now after fixing several small things, especially the way I push the player out of the block they're detected to be in. Now part of the process for that involves completely canceling out whatever horizontal movement they had that frame, so they're guaranteed to be out of it.

pessimism 

Well so far no one's showed up to me trying to collect people together for modern setting roleplay stuff like I scheduled for today, and if no one shows up at all I'm going to start rethinking things.

I also had complain to me awhile ago that they don't like less serious, more meta characters. So much for "just be yourself and do things if you want to be involved". Maybe it was just that person's opinion and not a wider opinion of the community.

I've got everything set up for player/block interaction later and I've got some very basic player movement code for now.

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