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idk how it only just hit me today? like. i guess i'd sidestepped doing any proper animation in my last 3 games, that probably didnt help

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realised that ever since i got into game dev i've been trying to animate sprites without even doing basic stick figure animations

no wonder all my animations look like ass

me:
my brain, unprompted: "i'm about that freakish 90s shit"

u ever set ur name in a discord server to somethin dumb then forget about it then u post hours later and it hits u in the face? thats where im at rn

i cant believe there's a hardstyle remix of the spice girls' "viva forever" but not a witch house mix. boutta kick off over this one

im forming a mental list already, the title theme from wave race blue storm and the card shop music from forbidden memories are both on there

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one day im gonna make a playlist of really good tracks from really bad video games

food 

felt like i should help the guy who's cookin today since he finished what i started yesterday, just grated a whole damn block of cheese (almost a kilogram), cookin for 7 people is wild sometimes

this is a real problem given i cant fit all the bits i need to plan out in my brain at once

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the downside of longer game jams is that im allowed to spend an entire day theorising about project structure

like, food i guess 

@Chel yea i was totally mentally drained after that happened, someone else ended up having to finish the cooking

just found out godot doesn't actually allow overriding _process(), its ok tho i found a workaround

never choose to live with 6 other people if u can avoid it folks

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like, food i guess 

i get thru damn near all the prep to make some jambalaya and find my housemate used all the fucking chorizo, my will to finish is crushed now, i just dont give a shit

i feel like being a jill of all trades is biting me in the ass recently.... i got so much shit to learn and work on and only so much time to do any of it

not to mention the difficulty i have with context switching

im also designing with the number of sprites and animations i'll have to make in mind from the start so like. idk i feel like that's gonna pay off when i start making assets

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i mean. it's honestly a pretty simple game mechanically, just some grid-based movement stuff - the only complexity i can think of that i've never done before is parenting actors to one another and swapping player control between em but i think i have a good approach in mind

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ouughhh now im really freakin out about this for some reason, hopefully once i get the core mechanics down i'll chill out about it

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