i was having fun with all the weird mechanic changes and stuff then it's like "hey go find a darklands biome" and i mean,
i did, but if we go with 1 block = 1 metre then this biome is almost 6km away
and i died immediately after reaching it
+
i went and i had a good time and holy shit the last act played megalovania as part of her dj set
i didnt actually talk to anyone tho cos i used all my energy just getting myself to go
hmmm,
-
yknow what fuck it im gonna go
i spent the whole day stressing out about this i cant just not go
u ever add somethin to ur .bashrc and instantly regret it??
so making the teleport only happen when the player faces the door was easy, harder was masking the subtle lighting change on teleport, but i think i managed to do it by using flickering ceiling lights (which i'd already added to give the lighting some variety)
it's not gonna work if the player disables flickering lights but, that's the only method i could think of that doesn't make it obvious that something is happening behind the scenes
i should probably extend this so that the teleport only activates while the player is facing the door but ive been workin on this all afternoon so im gonna take a break,
so i fixed this by just setting the player's y position to 0 after calling Move() on the charactercontroller
i still have no idea why Move() messes with the y position when the player isn't colliding with any solid colliders but That's Unity i guess
@lizardsquid thank u, i'll try!
love too pass a Vector3 with y=0 to Move() and have the character suddenly lurch 20cm into the air
thankful for our cradle's graces, but we're not coming back
27 y/o trans lesbian
game dev, seamstress, fake gamer girl
she/her