it ~seems~ to be working... i might throw the code up somewhere once i've tested it some more cos this is definitely a useful function to have
at a glance it looks like making steam use libnotify has been a feature request for 5 years, and has been ignored despite certain source games (dota 2) using it for their popups,
nice one valve
finally starting to get my head around how rpg maker's plugins work, i'm honestly impressed at how flexible the engine is
its a shame there's no official documentation for plugin development
anyway here's a "scan" type skill i slapped together using yanfly's skill core and some example code from their site,
of course that'll go out the window once i start messing with plugins but for now. im havin fun.
thankful for our cradle's graces, but we're not coming back
27 y/o trans lesbian
game dev, seamstress, fake gamer girl
she/her