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i wonder how long i'd have to wait for foggy mountain breakdown to enter public domain cos that'd be absolutely incredible as battle music

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the main thing i've learned so far while working on this western-themed clown rpg is that there's not much bluegrass available under creative commons

the simple throw system plugin is almost complete! users can now specify custom behaviour in the item's notes, which will be applied to the corresponding skill after it's generated

football shitpost 

football's coming back to the past

to play the shitty games that suck ass

on the plus side this means that no pupcorns were harmed in the testing of this feature

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throw command progress update: you can now throw weapons and armours as well

due to the conversion process they dont actually do anything yet, but im gonna work on allowing users to set custom behaviour through tags next, which will be the way to make these do something

is it really development if u dont have over 20 tabs of documentation and stackexchange questions open

im not sure what to work on next with this plugin? i guess i should probably make it capable of handling weapons and armours, then add the ability to change the values of the throwable skill via notes

there's also the issue of ammo counts being hidden when used with yanfly's skill core,

i should probably have thrown on that but idk if people actually use hashtags here so 🤷

so my throw command script is already working pretty nicely, altho it's still very basic

it works by generating a skill from each item tagged as being throwable, then gives the skills to all classes. the skills only appear when the corresponding item is in the party's inventory, and throwing an item uses it up. effects, animations, etc are identical whether the item is used or thrown

was promised a job at £20 an hour and hr slashes it to £14.50 after we've already agreed on roles and stuff

sick one lads

update: it's actually totally possible and im like halfway done with the most basic form of a simple throw command script

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thinkin about whether it's possible to make a script for rpg maker mv that makes a throw command easier to implement

right now the only way to do it (without making more scripts) is to make a separate skill for every single throwable item, which is time consuming and adds a LOT of clutter to the skill list

folks it is 4:40am and im still up because wasps are in my room again

must be a nest around somewhere

loud alcohol shitpost 

HENRY WESTON KICKED MY ASS

food 

hey how the fuck does pasta salad have so much calories

there's only 400g of this stuff and it's already half my gda

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