ive been checking on the progress of gimp 2.10 monthly for almost a decade now, it's wild that it's finally almost here
i think "Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-" is probably my favourite title cos there's SO much going on there, but "Kingdom Hearts 358/2 Days" is a close second due to the "correct" way to read it being totally different than how it's written
for the last 2 days i have listened to nothing but tracks with chipmunked vocals slowed down so the vocals are at their original pitch, i love this shit
https://soundcloud.com/alvin-thechipmunkson16sp/sets/sludgefest
i should've took a pic before i cleaned it out, it was totally caked in dust to the point where i had to actually vacuum it out
new drive's in and apparently working perfectly! now i just gotta figure out what to do next
(that's the dying drive hanging out the side, hooking it up was hell thanks to my 9 year old non-modular psu)
weird shit i learned doing this:
- in awesome wm, clients can be both floating AND maximised simultaneously??
- for whatever reason godot recycles the project manager window, turning it into the splash screen and then the main editor window????? like whatever i guess but it sidesteps awesome wm's rules since they only activate for new clients and that's super annoying
i did some poking around and came up with a slightly better approach to forcing the window to un-maximise - this version activates on client name changes, then slaps a flag on the client so that the hack only triggers once, which should allow the window to be maximised normally after that (tho why u would ever maximize a window in a tiling window manager is beyond me)
"but why is the window starting maximised a problem? surely u want the window to fill the screen?"
true, but automatically maximised windows don't tend to behave themselves in a tiled window manager (in my experience at least). in this case, the window accounts for the size of the taskbar, but then centres itself vertically, covering half of it - hence the workaround
thankful for our cradle's graces, but we're not coming back
27 y/o trans lesbian
game dev, seamstress, fake gamer girl
she/her