@MochiWaifu oh no
I'm glad I have someone else that also doesn't like it
@LANthus I'm still VERY early and I'm gonna keep at it but the initial hook hasn't really been there
Wow this fucking sucks
https://twitter.com/GimletUnion/status/1110190409509232642
@MochiWaifu lmao "stealth" in Sekiro is a laughable joke and I don't think it exists
@MochiWaifu maybe it's because I don't have the pitch perfect reaction time anymore but the combat feels not good???????
Like, the timing for deflecting feels so small, and it doesn't feel like it does much? Maybe I'm just used to like, Soulsbourne where you get the Parry and immediately get that feedback
Also it feels like the combat is geared to 1v1 fights but then they just throw you into a bunch of 1v6+ fights
Maybe I'm just not a "G A M E R" anymore because I have a 40 hour a week job and don't want to spend every minute I'm NOT working grinding through a video game
re: Sekiro spoiler (???????) game mechanics
@sara I know you can cure it, but the fact that they even out it in kinda leaves a sour taste in my mouth
Like, the revive mechanic has been there since the very beginning. The game was teased with "Shadows Die Twice". It's an integral part of the game.
@lugh HELL YEAH CONGRATS!!!
Sekiro spoiler (???????) game mechanics
Not gonna lie, as soon as I got hit with Dragonrot an hour or two into the game I almost fucking stopped playing
Sekiro spoiler (???????) game mechanics
Being punished (Dragonrot) for using one of the main mechanics of a game that has been a big point of the advertising, including being part of the fucking name (the revive mechanic) is not good game design, From.
This feels different than world tendency in DeS, this is straight up "Oh, you have to use this thing we purposefully built into the game? Fuck you."
@Gargron Act 3 is underrated
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