parastat dev 

fucking around with a test Parastat instance, me using a CLI client and @dzuk using the Web client

games 

ETS2 almost on par with N++ on Steam.

Both are very good games, but I should be playing N++ much more, especially if I hope to actually finish it.

re: elm learning project, gamedev 

Levelsets!

- Beating a level takes you to the next one.
- Loading the default levelset from json if no level provided in the URL.

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re: elm learning project 

Killing and explosions done!

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re: elm learning project 

Done player input and player physics.

Going to finish rest of the physics code before cleaning up.

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re: elm learning project 

Done monster physics. The code is starting to get messy, but I'll probably finish the physics code and then refactor.

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re: elm learning project 

Tic timer and animations done!

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re: elm learning project 

And the level is displayed correctly!

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re: elm learning project 

Done stylesheeting and understood how Elm runtime interacts with js on a website.

Not sure how annoying rendering pixel art (with uneven pixels) will be using just HTML+CSS, instead of using something like a Canvas, but I'm keeping things simple for now.

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re: elm learning project 

I wrote some code to represent a subset of game state (map, cells) and a code that converts it to html (but without coords data).

BTW if you want to follow along, the repo is at github.com/kiilas/elm-diamonds!

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re: elm learning project 

Graphics and a simple mockup done (in Aseprite; exported with help from ffmpeg).

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re: web, accessibility, no image desc 

i think my job is done, this looks usable

might hack a script to quickly generate configs for various hues but i quickly assumed no-blue works best because blue is such a sensory fucky colour

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uspol, twitter, silly loser fash 

<insert funny comment because i'm out of ideas>

cat 

cat was cleaning itself and accidentally its ear inside out

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