@Fenreliania I agree with you – it's something that makes it hard to navigate itch, and it's quite confusing when you have a very arcade-y game mixed in with a bunch of artsy stuff

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@Fenreliania I think video games need something similar to GNS theory in roleplaying game design:

Players fall somewhere between these 3 categories:
* Gamist :: Interested primarily in mechanical challenges
* Narrativist :: Interested primarily in creating a story
* Simulationist :: Interested in simulating a word/situation and seeing what happens

These categories don't work for videogames, but having something like this would be very useful

rpg theory controversy 

@Fenreliania (it's important to note that GNS theory is widely considered to be not good enough, and the author is kind of elitist towards people who prefer more mechanically dense games)

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