@nightpool @lizardsquid sure, absolutely! games that don't fit for me can still be cool games

the problem i have is that the core pbta resolution mechanic doesn't actually resolve anything? regardless of which of the three possible results (success, success-at-a-cost, failure) arise from the die roll, the actual in-game result is determined arbitrarily and unilaterally by the game master and is not only permitted but encouraged to differ from the nominal result of the die roll

at least, that's the case in apoc world itself - i think derivatives generally are better about giving examples of play that successfully align the die result and the gm's decision? not sure

of course with a good game master, none of that's gonna be a problem, but every bad rule can be "solved" by having a sufficiently good gm run it :blobcatthinking:

@00dani @nightpool@cybre.space I'm not sure I quite understand. The way I interpret the rules is "the actual in game result is determined arbitrarily by the GM, *but* within the confines of what the roll got".

which.... is exactly the same as every other game I've played where the GM narrates the outcome of a dice roll.

FATE feels equally arbitrary to me, for example.

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@00dani @nightpool@cybre.space I guess it's highlighted a bit more with moves like "go aggro", where the GM decides if the NPC gives in to the player's demands or takes the harm

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