factorio, negative-ish
idk, I like having biters because it gives you a consequence for polution.
But when my defenses are dealing with a different biter attack every 10 seconds, and one in 10 biter attacks damage something, that's a lot of time travelling to the other side of the base to see what broke
factorio, negative-ish
@lizardsquid why have you not automated all that yet?
factorio, negative-ish
@efi I usually would have by now!
But things keep popping up that I need to deal with ("oh, we don't have any power because of X", "oh, this train has crashed because the biters destroyed the track", etc)
factorio, negative-ish
@lizardsquid if you have trains, you have steel
if you have steel, you are making piercing rounds
if you have power issues because your lasers are dealing with too much, make some hardpoints with gun turrets, they are stronger than you'd think
also consider where your power is actually going, maybe you can't support that much mining, but could do with solar-powered mines
also, if you have mines, scorched earth, plant mines on old biter sites
factorio, negative-ish
@efi this is all good ideas, but none of it was the actual stuff I was dealing with – my problems were more "oh, we ran out of coal so the steam engines weren't producing power"
What's a hardpoint?
factorio, negative-ish
@lizardsquid a hardpoint is just a strategic area of the base with a bigger focus on defense, like, having a complete double row of towers is a waste when a triple row near water does a better job
if you're running out of coal, consider what that power is going towards and turn off the higer tier stuff you can't yet use to focus on securing more coal until you can go oil/nuclear
in any case, this weekend we get 0.17, so all this is moot =P
factorio, negative-ish
@lizardsquid ah, yeah
maybe turn the evo factor down?
for ore i'd recommend increasing the richness while keeping the same patch size? then you'll be bottlenecked on miners but once you set up an outpost it'll go for longer before depleating
factorio, negative-ish
@lizardsquid wait for the weekend, tbqh, big changes
factorio, negative-ish
@efi oh, I've been looking forward to 0.17, I didn't realise it would be out so soon
factorio, negative-ish
@efi wait, it's already out!
factorio, negative-ish
ok, for my next game, I'm using the railworld preset (big ore patches far apart, biters don't expand), but modified so that:
• biter evolution is much slower
• each ore patch is richer than normal