levelhead looks really cool - it's a 2d platformer game about making your own levels and sharing them with other players:

youtube.com/watch?v=t-kWlF0JyQ

(seizure warning for the video - there are a bunch of quick cuts)

unfortunately, it's quite expensive...

levelhead 

So about a month ago (when I had money) I bought levelhead and started playing through the campaign.

Initially, I really loved it - it was hard, but levels reset very fast when you die, and the levels were engaging and creative.

But after about 10 hours of the campaign, things started to go downhill. They introduced a bunch of new elements that required precise timing and control, to a much higher degree.
(Continued...)

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levelhead (continued) 

These new elements were tolerable in isolation, but it got to a point where (for me, with my slow reaction times) whether I beat a level was more based on random chance than anything else. The new enemies and obstacles became frustrations, rather than challenges.

And this was just in the official campaign, I haven't even played any user-made levels.

Overall, I had fun, but not enough to want to keep playing against these frustrating late-game things.

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