morrowind screenshots (openmw, lots of mods) [2]
I like the moody vibe this screenshot gives off
[Image: it is dark and stormy. A few withered trees can be seen on a rocky hillside to the left. An imperial fort can be seen peeking out behind a rock, and atop the hill behind the fort is the silhouette of a strange dwemer ruin]
morrowind screenshots (openmw, lots of mods) [4]
Ah yes, an archipelago of dungeons.
[Image: a picture of an archipelago. On the left is an island that contains a daedric shrine - a strange collection of weirdly angled buildings. On an area behind that, there are some dead trees. There are 2 empty islands in the middle foreground, and behind them in the distance can be seen a dwemer (steampunk) ruin. On the right, an island with some very large mushrooms]
morrowind screenshots (openmw, lots of mods) [5] (cw: mention of slavery and religion, eye contact, physical injury (fictional))
Before I go to bed: here's my character. Her name is Tahli Nulvyn, she's a Pilgrim of the Tribunal Temple, trying to reconcile her hatred of slavery with her belief that the Dunmer should be allowed to continue with their traditional ways and beliefs.
morrowind screenshots (openmw, lots of mods) [6]
I managed to get quite the caravan
[Image: a dirt road through some gentle hills, showing my followers. The closest is an Imperial man, behind him is a dunmer merchant, and following the merchant is a pack guar (a large bipedal animal, with scaley skin and clawed feet, with a head like a whale's.) ]
morrowind screenshots (openmw, lots of mods) [3]
Glittering lights from the docks
[Image: a rather dark image, taken at midnight. In view is a narrow river, a small barge ready to transport its cargo away. behind the barge is a clay building - the Balmora Docks and warehouse. The docks are all lit up with an array of lanterns. A silt strider sits to the other side of the docks. Above the river, a natural rock archway curves, providing a circular framing to the whole image.]