morrowind mods (~) cw: fictional slavery
Dangit.
There are 2 mods which expand the Twin Lamps faction in morrowind: the Twin Lamps & Slave Hunters mod, and Juniper's Twin Lamps mod.
I downloaded the first one, because it seemed to be the more highly recommended one, and gosh darn was that a huge mistake.
It doesn't feel lore friendly (which is a huge thing for me), the Slave Hunter faction feels too omnipresent (they have outposts everywhere, it's absurd), and... (continued)
morrowind mods (~) cw: fictional slavery
... from what I've heard, the quests in the mod I downloaded are not as good as the ones in Juniper's mod.
Normally I'd be able to just switch out the mods and be ok with things, but:
* Twin Lamps & Slave Hunters adds a bunch of dialogue to lots of different characters, as well as adding outposts all over the game world
* Juniper's Twin Lamps ties itself directly to the main quest, so you have to start a new character in order to use it.
(continued)
clarification, morrowind mods (~) cw: fictional slavery
I forgot to clarify this in the first post: The Twin Lamps faction is a group of abolitionists in vanilla morrowind, but they feel very half-finished.
I wanted to get a mod that expanded them and made them more interesting, and Twin Lamps & Slave Hunters was the mod I was recommended.
(unfortunately, in addition to all its other problems, Twin Lamps & Slave Hunters is also a badly made mod, with a lot of bad edits and glitches.)
morrowind mods (-) cw: fictional slavery
dangit, I really will need to restart my game....