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The Light Keeps Us Safe, initial impressions 

• The game has an amazing atmosphere
• It's very tense (it's so tense I had to stop playing after only 20 minutes or so, but that's probably exasperated by my current sitch)
• It's very pretty
• Despite coming out of early access.... it feels like it's still an early access game - the last few touches that are needed just aren't there. (cont)

The Light Keeps Us Safe, initial impressions 

Things that feel Early-access-y:

It has dialogue, but it doesn't have subtitles.

The main menu and loading screens have text at the bottom of the screen telling you what version number it is.

There's a mechanic for scanning your environment for reasources. Pressing the key doesn't do anything that visually looks like a scan - floating icons that represent where resources are just appear.

The health and food bar look like placeholders.

The Light Keeps Us Safe, initial impressions 

It's this weird mix between

a really strong aesthetic, and interesting stealth gameplay mixed with mechanics about light

and

an interface that makes it feel like they didn't think the game was worth the effort to just polish it a little bit more.

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