TTRPG opinions
@coriander I loved the original Apocalypse World, but I think a lot of PbtA games don't really understand what makes it special, and just take whole parts of AW without fully considering them.
(What's special is the concept of moves, the asymmetry between MC and players, and the existence of partial successes. Everything else is part of the content of AW specifically - the text of the moves, the playbooks, the way you roll dice, etc)
re: TTRPG opinions
@coriander one of my friends said recently that they're looking forward to the next wave of (indie) RPGs, with the hope that they'll pull inspiration from what PbtA did but actually be something fresh and different.