@witchfynder_finder the most important thing is to write it in such a way that the players directly influence and change major parts of the story...
so instead of being like "and then the players save the city from the evil dragon" write "do the players succeed at saving the city? If they do, at what cost? If they don't, how does the story continue?"
@lizardsquid No, yeah, that kinda stuff I totally get. I like to think I'm pretty good at stories and such.
I just don't know how to take a story and turn it into a campaign. =P I'm reading the DMG as a starting point, but do you have suggestions for other resources for things like writing good encounters, combat or otherwise?
...not really, that's the part I suck at with D&D (and the reason why I run more story focused rpgs...)
sorry~
@witchfynder_finder I find it kinda helpful to look at adventures other people have written, and steal stuff from those?
I particularly look for Old School Renaissance adventures, because they're typically written in a slightly more system-agnostic way