@grainloom oh? how would you use that for a map?
@lizardsquid if you can use its more advanced features, you can automate some of the layout
In my experience, Blender has much better tools for handling precise geometry and it has its modifiers (and other similar systems). AFAIK Inkscape doesn't have that.
Also, a mesh can store any simple graph, while Inkscape's curves can only be paths. (in the graph sense)
Disclaimer: I have waaay more experience with Blender, so Inkscape might have some hidden power I don't know of.
@lizardsquid Also, once you are done with the map, you can make some kickass 3D rendered motion graphics on it 😎
@grainloom @lizardsquid oh im curious is there any tuts covering these? I've only very lightly scripted python for rendering on multiple machines
@LottieVixen I've been just working my way through the blender wikibook
@LottieVixen Welll, there probably are but I didn't learn these from tutorials so idk where 😦
IMHO one sure way to get started is to look at some addons' code and play around in the Python console.
There is now also Animation Nodes which has a script node. You could use AN to do most of the heavy lifting and sprinkle in some Python.
Tbh a lot of stuff that used to require addons can now be done with AN.
@lizardsquid @grainloom inkscape