@Zero_Democracy sounds like you're taking some inspiration from apocalypse world
@Zero_Democracy there are three things you need to know when making a decision: Necessity, knowledge and desire. Perhaps you can use that as the basis of your framework?
@lxjk Basic idea is that it's very crunchy and mechanical when action is happening, but more Dogs in the Vineyard when the narrative is being negotiated.
@lizardsquid Yeah, actually! I'm taking come cues from that, but trying to integrate a framework that lets players be more aware of what they can and cant do.