So are we going to talk about how the Seven Deadly Sins are, like…good actually?
* Pride: You're awesome and that matters.
* Wrath: Fight back when you're wronged.
* Gluttony: Relish the animal.
* Greed: You deserve nice things.
* Lust: Relish the animal!
* Sloth: Don't let yourself be overworked.
…Envy might be the only one that /isn't./ But it's still not something you should beat yourself up over. Just, y'know, work on it. It's never too late to start being better.
@deviantollam I'm a queer plural hacker in St Paul, but I don't know of any local communities around plurality.
a fundamental part of cultural Calvinism that I often see in radical spaces is the idea of ontological evilness - that is, the idea that, if someone does evil, hurtful things, then the impetus to do those things must necessarily stem from a fundamentally evil, hurtful essence that that person was born with. and, if someone is fundamentally evil at heart, then that necessarily means that anything done to them, even something that would be evil when done to a Good Person, is ethically justified.
some of this encroachment is simply due to a failure to engage in inner work. some of it is also due to our respective traumas, because it's all too easy for us to split on someone whom we see as having revealed their Evil Essence through words or actions.
in reality, of course, there are no Good People or Evil People. there are just people who, for some reason or another (and it's always something that can be explained, though an explanation is different than an excuse), either accidentally, or make the decision to, do evil, harmful things.
it's only when we stop seeing people as Ontologically Evil, and begin to see them as human beings who have the capability to do both good and evil, that we begin to truly deconstruct carceral systems of justice and the evils that those systems perpetuate. it's only then that we find ourselves able to reorient our actions when someone does a hurtful thing toward protecting the victim(s) and our communities, and (where we're able, when that first goal has been achieved) allowing the hurting party to learn and grow, and away from simply doling out retributive harm to the offender.
@ashten in this metaphor I feel like neurotypicals are classical CISC and have thousands of specific and largely undocumented instructions with arcane addressing modes, and neurodivergents have an straightforward load-store RISC architecture that has to go through clean room reverse engineered emulation libraries that takes 100x the instructions and has fragile exception handling for each undocumented CISC instruction
dear neurotypicals
you cannot install neurotypical software onto neurodivergent robot girl processors without some kind of emulation
performance will be absolute trash
i highly recommend adjusting your software to better utilize the neurodivergent chipset, or at the very least, allow the robot girl to recompile the software so she can get the task done her own way
A lot of people are rightfully focused on increasing their resilience, reducing their dependency on always-on mobile connectivity, US cloud services, etc.
So here's a reminder that Organic Maps exists;
"Organic Maps is one of the few applications nowadays that supports 100% of features without an active Internet connection. Install Organic Maps, download maps, throw away your SIM card, and go for a weeklong trip on a single battery charge without any byte sent to the network.”
Still a good idea to have and know how to use paper maps, but you can have offline maps with GPS on your (old) phone, too 🙂
🗺️📍
@hollie Followed. I'm set up to read posts there with feed-merger (so it's not really an extra thing to check) but I don't really post on bsky either at the moment.
@recursive I'm not sure this really changed in my case so much as I discovered the specific time range my body needs to sleep. Before that I just got bad sleep.
Annoyingly, that time range is unaffected by DST so I just have to keep the same schedule year-round while everyone else shifts theirs an hour.
@m I've come close, but I don't think I've ever hit enter.