Show newer

inside the first gen eyemodule. i was not expecting the sensor to be on a removable header!

oh oof that corrosion

Show thread

oh, yeah, jeez. didn't think to compare with the generated b/w copy (used for displaying in the visor), it has the same waffle effect. i think the sensor itself is damaged, then. bummer

Show thread

for comparison, a picture i took with the first version of eyemodtool that supported the first eyemodule's color pictures (eyemodule2 just spits out straight jpeg)

it looks about right so something was being done right but i'm wondering if it's just off enough that more extreme colors would've always been broken with my converter

sadly i never actually used the eyemodule much to compare

Show thread

the first shot was taken with a visor deluxe on the cartridge version of the eyemodule software, this one on a neo with the updated version of the software (the cartridge version does not support the neo), and it looks about the same, so it's not a version issue

either i'm doing something wrong on conversion or my eyemodule has gotten damaged somehow

Show thread

starting to think eyemodule1 color pictures are not quite YUV (UYVY), and/or that the eyemodule1 color format is different depending on the version of the eyemodule software (since i only tried before on newer visors which needed a newer software than the one inside the eyemodule itself)

Show thread

this foreign package tracking might be lost in translation, or at least so i hope

keir "if i hold this face long enough i'll look confident and nobody will realise i've soiled myself' starmer vs rishi "furiously trying to conceal a boner while thinking about deporting immigrants to places without food water or healthcare" sunak

this is what happens to your start menu when you download the microsoft store version of forza horizon 4 ultimate edition

spent like 10 minutes on config.aresluna.org/ and cooked up a pixel font that would be absolute dogshit on an actual crt thanks @mwichary

mostly logic/behaviour changes that aren't really visible. new "directional" tile type allows for runners to warp back to their initial position

Show thread

finally added snare and bass, runners are sprites now, some other changes under the hood

Show thread

couple of very minimal changes. runners are now lockstep instead of each having its own bpm (sorry polyrhythms but i ended up not liking that code) and i can erase all runners without having to restart the whole program.

lots of UI to do, lots of things to add. but it's so fun

Show older
Computer Fairies

Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!