Alphabet, Amazon, Apple, ByteDance, Meta, Microsoft
These are the first 6 companies designated as ‘gatekeepers' under the Digital Markets Act.
They have 6 months to ensure their core platform services comply with our rules, including:
✔ Allowing users to unsubscribe and remove pre-installed services
✔ Allowing the download of alternative app stores
❌ Banning tracking outside of their services without consent
❌ Stopping ranking their products more favourably
@hikari the vibe of "I just opened Office Sim 1996 and am about to do some fraud"
Neat: SmolSharp, a way to (mis)use C# native AOT compilation to produce very small executables. There's a C# OpenGL water rendering demo in under 8 kilobytes. https://github.com/ascpixi/smolsharp
needless to say, i am not impressed by
- embedding a binary blob in several releases and then acting like he was doing it to "expose a weakness in the trust model of crates"
- doing the above stunt to then advocate for webassembly proc macros
- sabotaging other people's excellent technical work because he couldn't take the critique of his own
Hi Internet! I'm Drew and THIS IS MY FACE.
If this GIF has ever brought you joy in the past, I humbly ask you to consider making a donation to the National MS Society. It would mean a lot to me and to those I know affected by the disease!
Donate at http://BlinkingGuy.com
Out of context Well There's Your Problem podcast
Justin: This is why when you go into the cave and see a hole that's exactly the outline of your body, just fill it with concrete, immediately
Liam: This is my hole! It was made for me!
if you're encountering problems, have you tried turning your gender off and then on again?
taking my first, trembling steps into the wonderful world of music composition
https://soundcloud.com/hikari_no_yume/do-do-doot-doot-da-doot-doot
I’ve recently started to restore some of my childhood games on Linux, building a library of PC classics like RollerCoaster Tycoon, Cossacks or Sims in addition to my collection of Emulators. Wii, NDS, PC, PSX and many more platforms were accessible right at my fingertips.
Emulating all these games made me wonder whether it might be possible to revisit some of my favorite iOS games as well, but I had no clue whether an emulator even existed until I discovered TouchHLE
What is TouchHLE?
TouchHLE is a high-level iOS 2.0 emulator. A high-level emulator is like a translator who understands the general meaning of a conversation, but doesn’t focus on every small detail. It loosely mimics the system the software was meant to run on, instead of actually emulating the entirety of iOS.
TouchHLE is not meant to run modern iOS software and focuses on classic games like “Monkey Ball”. It does not officially support Linux, but with a few workarounds it can be build successfully.
How to get TouchHLE running?
I will provide step-by-step instructions on how to build TouchHLE on Fedora 38 Workstation. The instructions will most likely also be useful when on a different distribution.
Pre requieries:
You will need the following packages installed: git, gcc, gcc-c++, cmake, alsa-lib-devel. If you are on Fedora you can use the following commands:
sudo dnf install gitsudo dnf install gccsudo dnf install gcc-c++sudo dnf install cmakesudo dnf install alsa-lib-devel
Furthermore, you will need RustUp, which is easily installed using this command:
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
Now log out of your system and log back in.
Next we will download and compile sndio:
git clone https://caoua.org/git/sndiocd sndio/./configuremakesudo mkdir /var/run/sndiodsudo useradd -r -g audio -s /sbin/nologin -d /var/run/sndiod sndiodsudo make installsudo ldconfigexport LD_LIBRARY_PATH=/usr/local/lib:$LD_LIBRARY_PATHcd ..
For further installation instructions, visit the sndio website. Most importantly, make sure that sndio is in your $PATH (./configure instructs this but you should be good to go).
You can try the installation by typing “sndiod” in the Terminal, which should output nothing.
You will need to type “export LD_LIBRARY_PATH=/usr/local/lib:$LD_LIBRARY_PATH” each time you want to run TouchHLE in a new terminal to tell the compiler where to find “libsndio.so.7”. This might differ on other distros!
Building TouchHLE
First, let us get a hold of the git repo:
git clone https://github.com/hikari-no-yume/touchHLE cd touchHLEgit submodule update --init
Now we can download additional dependencies (boost), installing boost through the package manager is possible but does not work on Fedora with TouchHLE for some reason:
cd vendor && wget https://boostorg.jfrog.io/artifactory/main/release/1.83.0/source/boost_1_83_0.tar.gz && tar -xf boost_1_83_0.tar.gz && mv boost_1_83_0 boostcd ..
The following command will alter a build instruction to use the downloaded boost package instead of searching for it on the system. If you use another distro, you might be able to skip this step:
sed -i 's/os.eq_ignore_ascii_case("windows")/os.eq_ignore_ascii_case("linux")/g' 'src/cpu/dynarmic_wrapper/build.rs'cd ..
Now you should be able to run:
cargo run --release
In the TouchHLE folder and the app should build and start successfully. In order to emulate an app, you need to place an IPA file in the “touchHLE_apps” folder and restart TouchHLE. A list of working apps can be found on the TouchHLE website. These apps do offer controller support. Refrain from downloading IPA’s from Archive.org as they do not respect copyright 😉
Results
Figuring out these instructions took quite some time, but the results are worth it! TouchHLE can be used quite stable on Linux, and it’s certainly amazing to see classic IOS 2.0 games running on Linux and my childhood can be relived:
Did you know you can follow this blog in the Fediverse? Just type “@Aaron” in your search bar. Also make sure to visit the Guestbook and leave a message.
Lastly, big thanks to hikari_no_yume @hikari@social.noyu.me for creating this great project.
https://aaron.place/2023/09/05/emulating-ios-2-0-games-on-linux/
Trans woman, bisexual, someone's fiancée, forever a programmer, poly, and former total mess