@rygorous @hannah to elaborate, Physically Based Rendering follows the theory that if we study physics, we then know that all things are made out of guns and plastic; and from there we take some very well calibrated photos of reference materials in controlled conditions, do some elaborate curve fitting, and bam Bob's your second author. Also you need to invoke "the rendering equation" somewhere in your paper, even though we don't use it for anything. Nobody knows why.
and I should add: USB is not actually the ports on the outside of your machine. it's a labyrinth of nightmares which can be entered from the port outside your machine.
the real USB is the Bus, the Universal Serial Bus, that those ports plug into. the headers ports on your machine are also entrances into that labyrinth except they're much more confusing and less standardised.
did you know that USB forms a tree structure, where the concept of a "USB hub" is not actually just a set of wires but an entire, separate USB device in itself? and that those hubs connect to each other and point to individual plugs on your motherboard? or maybe the whole motherboard is treated as one hub?
the confusing bit about this is that it's designed to be opaque to the user, except hardware manufacturers are lazy and don't implement the hub spec. meaning that if you plug in a USB keyboard through a USB hub, it might not work until your operating system boots and actually loads the USB hub driver. except maybe the fucking case to your machine is a USB hub? or maybe the plug into your machine is a USB hub? who knows
the USB spec is a monstrosity hundreds of pages long and exactly the same people who want to convince you that the days of "if the plug fits, it works" are still here are the same people who will say "too long, didn't read" to the spec that must be implemented in full to do exactly that
with USB 2, you had a guarantee that anything you plugged in would actually, genuinely, work. nowadays there are so many ridiculous minute requirements that who's to say that even the latest hardware with the best compliance will accept the absolute abomination that you just plugged in
Marching cubes (left) vs dual marching cubes (right), now meshing a simple signed distance field.
Both methods mesh the same resolution SDF grid, but the dual method gets a normal at each edge crossing and solves for quadric error at each (dual) vertex.
I think it's looking promising for reconstructing sharp edges, but I'll probably add an edge collapse pass next to clean up the edges more (since every vertex has a QEF anyway).
#nocontext "the first rule of fighting Putin is [falls out a window]"
A long awaited day has finally arrived, Minecraft Wiki has moved from Fandom to https://minecraft.wiki.
We were able to bring a lot of improvements with this move including less ads, a new skin, faster load time and more.
Please visit https://minecraft.wiki/w/Minecraft_Wiki:Moving_from_Fandom for details why we've made this decision.
Soon we will also share how YOU can help entire Minecraft community reach forked wiki.
Thank you to everyone who have helped making this a reality. ❤️
Today I learned that there was Texas, Ohio. Not to be confused by Ohio, Texas.
https://en.wikipedia.org/wiki/Texas,_Ohio
https://en.wikipedia.org/wiki/Ohio,_Texas
Trans woman, bisexual, someone's fiancée, forever a programmer, poly, and former total mess