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Firefox is officially and directly fucking with Google and I am here for it!

okay, the central gimmick of having kurt russell and his son wyatt russell play the older and younger versions of the same character is actually really good

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so apparently there's a monsterverse show called monarch: legacy of monsters. it's an apple tv production with heavy creative involvement from... matt fraction?! my fascination with this franchise just keeps paying dividends. designated godzilla evacuation routes in tokyo airport. dedicated defense turrets. they just made it anime in real life

self portrait of me (real life version) (not zombie girl) (just girl girl) (and still lesbean tho)

@VeryBadLlama I was reminded very strongly of this one I just saw the other day:

"young people can't buy homes because they'd rather buy big fancy TVs"

I am begging older generations to understand that televisions have gone from "a thing that costs 4 months' salary" to "a thing you get for free when your roommate moves and can't be bothered to take it"

On this is … this is one of the strangest solo projects I've ever seen. "Volumetric Display using an Acoustically Trapped Particle". Dude has two speakers facing each other, they emit a wave that contains enough force a light foam bead is forced to levitate in the air between them, then by varying it he can move it around, and by changing the light of an LED shining on it he can give it color. He can draw basic 3D shapes and persistence of vision makes them appear real. youtube.com/watch?v=hCC1C5KIeU

Christopher Nolan says that there is a danger in having content only exist in a streaming format, that physical media is the only way to hedge against its disappearance from public access in the future.

I've long advocated for owning music in particular (as much as ownership exists these days) in part from the financial standpoint of paying into a collection that isn't anchored to a streaming platform. Hadn't thought about the existential issue of streaming-only content

msn.com/en-us/movies/news/chri

It occurred to me that many younger people don't know why video games used to look so bad on 8-bit home computers, when they can look so much better on comparable hardware of pocket video game consoles.

And, as a consequence, they take for granted all the hard work that losers like me put into converting art for ZX Spectrums and alike.

That makes me a bit sad, so let me demonstrate you what happens behind the scenes, and why it matters (to me).

Illustrations:
* Golden Axe running on WonderSwan. The image uses 42 colours, but the sprites are likely 16 colours or less. 224 × 144 pixels
* Golden Axe running on ZX Spectrum. 15 colors. 256x192 pixels.
* My old fan-art of Va-11 Hall-A for ZX Spectrum. 15 colors, 256x192.

What I'm trying to say is: despite having resolution better than GameBoy or WonderSwan, art on ZX Spectrum often looks BAD. Why? How to make it look good? Why is it hard?

Let me explain! *cough cough*
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#pixelart #retrocomputing

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