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Iβve been watching the incredible PsychOdyssey series from 2 Player Productions and Double Fine, about the making of Psychonauts 2.
It made me want to share a story of how we made the fonts for that game, that I havenβt really explained in-depth before.
(Thread π§΅β¬οΈ)
A little graphics achivement Iβm giddy about: fog now βgathersβ at lowlands and coasts.
Managed to make it piggyback on the vertex shaderβs shadow raymarcher, so thereβs almost no additional performance cost. #gamedev
incidentally, said iMac was named Aegir independently of a certain Ferdinand von Aegir, but when I noticed I hadn't changed its hard disk icon yet, I finally buckled.
RT @romerogamesltd
Happy Valentines Dayβ¦ ππΉ
https://gizmodo.com/doom-ring-lego-piece-brick-runs-plays-weta-workshop-1850106973
He/him. Puzzle-Adventure Hybrid with RPG Elements. Supports 3D Acceleration. He Is Essentially What He Believes. Just in case, π, LGBTQ+ π, DOS π, ππ©π.
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