With Windows 9x Subsystem for Linux you can run all your favourite Windows and Linux apps side-by-side with a modern Linux kernel running cooperatively with the Windows kernel in ring 0. And unlike modern WSL, no hardware virtualisation is used so even your 486 can run it!
Please enjoy, I think this might be one of my greatest hacks of all time
@mavica_again I keep thinking I should start collecting scrap metal, like, old snapped bolts and screws, and start hot-gluing them into the vast hollow shells of my modern electronics just to make them feel heavier. So many mice and game controllers that might actually feel like they were worth their sticker prices.
o.r.b.s. (over reality booster system), unreleased arcade cabinet (2002) https://archive.org/details/arcadia0021/page/12/mode/2up https://cancelled-games.fandom.com/wiki/Namco_O.R.B.S.
ok i figure i should ask fedi for help here
anyone in the UK want a sony KV-E2941B trinitron crt and is willing to collect it from southampton? it doesnt turn on and displays a blink code, but there isnt anything visibly wrong inside at first glance, so im pretty sure its fixable by someone with more time than me
its got its original stand and the speakers that slot on the sides and top. not sure we have the remote but i think we have a spare sony remote that might work with it
i have to get rid of it by mid-june else it goes in the tip so im really hoping someone will save it lol
Snow 1.4.0 is out!
This release brings audio CD and cue/bin image support to Snow! Also added host/guest clipboard sharing, more options to tweak fast-forward mode, native file dialogs, improved mouse control in fullscreen and many other ease of use features!
Full changelog and downloads: https://github.com/twvd/snow/releases/tag/v1.4.0
sad to report, very belatedly, that game artist and designer Carolly Hauksdottir passed away unexpectedly after a brief hospitalization in 2023.
if you don't recognize the name, it's because Carolly wasn't an industry celeb. but if you played 90s graphical adventure and puzzle games, you probably played something she had worked on, like King's Quest IV, Inherit the Earth, Ishido, Ultima Underworld II, or Kasparov's Gambit.
Carolly had a lifelong relationship with the scifi and fantasy scene in california. if you lived in the Berkeley area, you will have seen her art if you ever visited the Other Change of Hobbit bookstore: she drew the best logo they ever had.
she was also the person who introduced Ken Williams to Lori and Corey Cole, whom she knew from the local scifi/fantasy/rpg scene. without that key introduction, we would never have received the Quest for Glory series.
RIP Carolly.
this project has been warming for years, and i'd like to gauge public interest in it.
it's hard to think of a more influential game than Ultima VII: The Black Gate. to this day, CRPG designers still talk about how they wish they could build a modern counterpart to Ultima VII, or how aspects of their design were deeply influenced by it.
after 34 years, the ship has long since sailed on seeing any kind of real successor. worse, to me, is that players now haven't even *heard* of it aside from random nods it gets in youtube videos
U7 was built, from scratch, by a handful of programmers, scripters, artists and composers at Origin in the early 90s. i'd like to pull apart the engine, the world editor, the VooDoo memory manager, and the various tools used to create assets, and explore how each of these are weaved together to create the game.
it would be written as a book, with chapters devoted to different aspects of the engine. something like fabien sanglard's Game Engine Black Books
if this is the kind of book you'd read, i'd love to hear it. if there's something specific you'd like me to cover, i'd love to hear that too.
i realize that this is an *extremely* specific hardcore and obscure topic. it's totally okay to say "nah, don't waste your time dude because i'd never read that." :)
RE: https://digipres.club/@foone/116369982415746824
I really hate posting these kinds of begposts, but this has gotten more critical since I posted it. I currently have -7$ until next month, and I need to feed three people with that.
π§΅ Game dev years, 24/x
Our composer Ramon Braumuller made a tune for the initial Amiga version of Moon Child, featuring the lyrics "It's Moon Child, oh oh oh ooh! You've got the power to be his friend!" π
But after reinitiating MC for Windows, we decided to leave out the second part. π This is the final CD audio track for MC's title sequence.
#TeamHoi #ElectronicMusic #music #techno #dance #GameDev #gaming #games #RetroGaming #RetroComputing #windows #amiga #tech #DigitalArt #CreativeToots
He/him. Puzzle-Adventure Hybrid with RPG Elements. Supports 3D Acceleration. He Is Essentially What He Believes. Just in case, π, LGBTQ+ π, DOS π, ππ©π.
Avatar by @mavica_again