even if the movie fantasy of being able to steal and field-strip an attacker's gun is highly unlikely for 99% of gun varieties, knowing what a shooter needs to do in order to use his gun is useful for knowing how to prevent them from doing so, how to make a gun (relatively) safe.
If the worst of the worst of the worst happens, knowing how to fire said gun may be useful, but more important than that IMO is knowing how to *stop* said gun from firing and endangering anyone else.
a reminder, to those who live in a nation where firearm ownership is commonplace - even if you have no intention of owning a gun or having one near you for any reason, it is important to understand guns. in the united states, if you do not know how to operate a gun, it is statistically likely the person next to you does.
even if you will never pull the trigger, at least learn how to unload a gun. completely. on most kinds, it's more than just dropping the magazine.
disk mystery #4: the man i love, magazine screenshot (1987) https://archive.org/details/98FanVol1/page/n21/mode/2up?view=theater
Someone released their game on a hundred and thirteen vintage platforms in less than a month:
http://inufuto.web.fc2.com/8bit/svellas/
One of the neat things about the IBM Selectric typewriter is that it has interchangeable "typeballs" for different fonts/languages. And now someone figured out how to 3D print custom ones, so now you can type on a Selectric in Comic Sans. https://www.printables.com/model/441233-comic-sans-typeball-for-the-ibm-selectric-typewrit
He/him. Puzzle-Adventure Hybrid with RPG Elements. Supports 3D Acceleration. He Is Essentially What He Believes. Just in case, ๐, LGBTQ+ ๐, DOS ๐, ๐๐ฉ๐.
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