mutual aid req
thingy weh,,,, refunds are slow to come thru and it's shot me into unarranged overdraft which I don't like at all. also need some extra for food affordances pwease! money is hell 
Β£0/Β£40
https://ko-fi.com/aviepupy
https://www.paypal.com/paypalme/snoozysoft
ukpol related/personal negative stuff
I WAS planning to write a blog post while that consultation was still running but i'd been procrastinating it for a while & then had a pretty long run of being either busy or exhausted or feeling terrible or a combo of the three and somehow i only have a week left now so idk if i'm gonna manage it
ukpol
Heads up anyone who cares about young people's rights or internet freedom or privacy in the UK
The UK consultation on further "online safety" measures has opened up, anyone can participate, there are surveys for young people (10-21), parents/carers and the general public
https://www.gov.uk/government/consultations/growing-up-in-the-online-world-a-national-consultation
it's quite funny how when it comes to 2D games people are so purist about recreating them perfectly as-was to the point of arguing over CRT and composite artifacts but with N64 even the official emulators are like nah kill the blur crank up the resolution I want those elf ears sharp enough to cut me
it's also exhibiting some graphical glitching (see those random black lines on the right of the screenshot) mostly when text boxes are on screen, and when the game has been running for a while.. I suspect my 3rd party expansion pak might be to blame. this thing is getting very hot
I am concluding I would probably rather play this on an emulator tbh.. the blurriness and low res of the N64 is Very apparent when played on a large TV
look at this fuckin commission i got dude. bats good as hell
Aaron Swartz joined the RSS working group when he was 13. At 15 he became a foundational member of Creative Commons. He was working on precursors to markdown at 16.
We should not be locking young people out of our communities and keeping them away from digital tools that can open doors for them, expand their knowledge, sharpen their skills, and help them grow into well-rounded adults.
this is not well known, so i thought i'd share this -
way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.
they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.
he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:
https://www.youtube.com/watch?v=5qxg0ykOcgM
#retrocomputing #macintosh #vintageApple #hypercard #myst #riven