TableTop RolePlaying Games, salty
also I've heard lots of D&D DMs say something like "oh, but you can customise the rules and the DM can make it as story-telling as they want"
And.... that's not really true. If I invited you to D&D, and you came over and found out we were playing a diceless game where the story was based around budding romance in a countryside post office, you would be very confused and feel lied to.
That's a story you could tell! But it's not one you could tell with D&D.
TableTop RolePlaying Games, salty
@lizardsquid fully agree. D&D is a good toolkit for starting out with GMing and tabletop roleplaying, but not the best. It's a very robust framework but it makes it very hard to fudge things. If you're an experienced GM and want to run anything but high fantasy dungeon crawls and combat heavy adventures, then you're constantly going ot be fighting D&D's systems; all of them, no matter the edition. it's doable but it's a LOT of work and there's better systems.
subtoot apology
(also this is technically a subtoot, and I'm sorry to you for doing that, but I think this is important to say to a wider audience, rather than just to you – I don't want you to think I'm trying to attack you)