morrowind mods (~) cw: fictional slavery
... from what I've heard, the quests in the mod I downloaded are not as good as the ones in Juniper's mod.
Normally I'd be able to just switch out the mods and be ok with things, but:
* Twin Lamps & Slave Hunters adds a bunch of dialogue to lots of different characters, as well as adding outposts all over the game world
* Juniper's Twin Lamps ties itself directly to the main quest, so you have to start a new character in order to use it.
(continued)
clarification, morrowind mods (~) cw: fictional slavery
I forgot to clarify this in the first post: The Twin Lamps faction is a group of abolitionists in vanilla morrowind, but they feel very half-finished.
I wanted to get a mod that expanded them and made them more interesting, and Twin Lamps & Slave Hunters was the mod I was recommended.
(unfortunately, in addition to all its other problems, Twin Lamps & Slave Hunters is also a badly made mod, with a lot of bad edits and glitches.)
morrowind mods (~) cw: fictional slavery
so now I'm left with a choice: continue my current playthrough with a worse experience with regards to slavery/twin lamps, or install the better mod and start my playthrough all over again.