The Light Keeps Us Safe, initial impressions
Things that feel Early-access-y:
It has dialogue, but it doesn't have subtitles.
The main menu and loading screens have text at the bottom of the screen telling you what version number it is.
There's a mechanic for scanning your environment for reasources. Pressing the key doesn't do anything that visually looks like a scan - floating icons that represent where resources are just appear.
The health and food bar look like placeholders.
The Light Keeps Us Safe, initial impressions
It's this weird mix between
a really strong aesthetic, and interesting stealth gameplay mixed with mechanics about light
and
an interface that makes it feel like they didn't think the game was worth the effort to just polish it a little bit more.