im trying out godot 3 and i guess they never fixed the editor starting maximised every time no matter what huh

"but why is the window starting maximised a problem? surely u want the window to fill the screen?"

true, but automatically maximised windows don't tend to behave themselves in a tiled window manager (in my experience at least). in this case, the window accounts for the size of the taskbar, but then centres itself vertically, covering half of it - hence the workaround

computerfairi.es/media/akZKi9q

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@PolyCement oh gosh I get this problem all the time with dev tools

stop trying to do my window management for me, programs!!!!

@lizardsquid god ikr, it's especially infuriating in this case cos the whole reason it starts maximised is due to someone requesting a "maximise on startup" feature 3 years ago and the dev response was to just hard code it so it starts up maximised every time instead

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