how would you make something like these old aqua wallpapers? 3d rendering? vector and gradients? i'm curious what the most "period correct" way would be. for that matter, what about the icons? the tutorials on how to make "aqua-like" pill buttons always felt wrong because the shading never quite followed the contour of the shape. how were they done back then, is it all hand-painted or is there a rendering technique i don't know about?
this is actually a huge breakthrough for me. everyone i ever asked told me there was no way they would 3d render these, that they were all just vector drawings. i feel like i just found out the punchline to a joke everybody kept from me all these years
@mavica_again I hate not being professional enough. LoL
@mavica_again My understanding is that designers would create the 3D render *as a reference*, then recreate the icon (or at least draw over the render) in a vector drawing app, to precisely control the look—to not be chained to photorealism.
That’s the process I followed when making the Retcon icon; write up here if you’re interested, although I’m definitely not a professional: https://dribbble.com/shots/23104460-Retcon-icon
oh, well, duh! there's my problem