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how would you make something like these old aqua wallpapers? 3d rendering? vector and gradients? i'm curious what the most "period correct" way would be. for that matter, what about the icons? the tutorials on how to make "aqua-like" pill buttons always felt wrong because the shading never quite followed the contour of the shape. how were they done back then, is it all hand-painted or is there a rendering technique i don't know about?

maybe the folks at @Iconfactory could share some insight on the techniques they used for their icons in the early os x days? :)

aha! looks like they WERE in fact 3D rendered! even to the point of using a human figure as an origin point for the camera to make it look like you were actually looking at a desk top

source: blog.cocoia.com/2008/the-origi

this is actually a huge breakthrough for me. everyone i ever asked told me there was no way they would 3d render these, that they were all just vector drawings. i feel like i just found out the punchline to a joke everybody kept from me all these years

At least I think it's TrueSpace hehe. Could be something else.

@thedaemon it's hard to tell at that resolution

i wish i could find any other source about this, but it was this hard enough to find out definitively that at least the OS X icons were actually 3D rendered and not vector gradients like everybody tries to imitate them with

@mavica_again @thedaemon This is news to me, I can't wait till tonight when I can pore over all this 🤩

@mavica_again I remember a very long time ago there was a couple pages about the design of aqua in an issue of MacWorld (I think it was MacWorld, may have been a different publication). Will have to see if I can dig it out.

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