sad to report, very belatedly, that game artist and designer Carolly Hauksdottir passed away unexpectedly after a brief hospitalization in 2023.
if you don't recognize the name, it's because Carolly wasn't an industry celeb. but if you played 90s graphical adventure and puzzle games, you probably played something she had worked on, like King's Quest IV, Inherit the Earth, Ishido, Ultima Underworld II, or Kasparov's Gambit.
Carolly had a lifelong relationship with the scifi and fantasy scene in california. if you lived in the Berkeley area, you will have seen her art if you ever visited the Other Change of Hobbit bookstore: she drew the best logo they ever had.
she was also the person who introduced Ken Williams to Lori and Corey Cole, whom she knew from the local scifi/fantasy/rpg scene. without that key introduction, we would never have received the Quest for Glory series.
RIP Carolly.
this project has been warming for years, and i'd like to gauge public interest in it.
it's hard to think of a more influential game than Ultima VII: The Black Gate. to this day, CRPG designers still talk about how they wish they could build a modern counterpart to Ultima VII, or how aspects of their design were deeply influenced by it.
after 34 years, the ship has long since sailed on seeing any kind of real successor. worse, to me, is that players now haven't even *heard* of it aside from random nods it gets in youtube videos
U7 was built, from scratch, by a handful of programmers, scripters, artists and composers at Origin in the early 90s. i'd like to pull apart the engine, the world editor, the VooDoo memory manager, and the various tools used to create assets, and explore how each of these are weaved together to create the game.
it would be written as a book, with chapters devoted to different aspects of the engine. something like fabien sanglard's Game Engine Black Books
if this is the kind of book you'd read, i'd love to hear it. if there's something specific you'd like me to cover, i'd love to hear that too.
i realize that this is an *extremely* specific hardcore and obscure topic. it's totally okay to say "nah, don't waste your time dude because i'd never read that." :)
RE: https://digipres.club/@foone/116369982415746824
I really hate posting these kinds of begposts, but this has gotten more critical since I posted it. I currently have -7$ until next month, and I need to feed three people with that.
π§΅ Game dev years, 24/x
Our composer Ramon Braumuller made a tune for the initial Amiga version of Moon Child, featuring the lyrics "It's Moon Child, oh oh oh ooh! You've got the power to be his friend!" π
But after reinitiating MC for Windows, we decided to leave out the second part. π This is the final CD audio track for MC's title sequence.
#TeamHoi #ElectronicMusic #music #techno #dance #GameDev #gaming #games #RetroGaming #RetroComputing #windows #amiga #tech #DigitalArt #CreativeToots
anecdote (in agreement) about keeping out fascists
@pathunstrom A couple of years ago, I was brought in as a moderator to help de-fascist a community that had practically turned into 4chan, in one of the most fundamentally-abuse-attracting and difficult-to-moderate categories of community (privacy/security-related).
The policy was set as "no fascists, no alt-right, nothing that looks like it" and people would either get banned immediately (if clearly intentionally abusive) or get a warning otherwise that they were expected to take seriously (doubling down would be grounds for a ban). Every ban was permanent but revocable if someone showed genuine reflection and commitment to do better - this sometimes took minutes, sometimes months or even longer, sometimes never.
Randos complained for months. "You just call everyone a nazi", "how do you define fascist then", "you're being unreasonable", "the alt right aren't fascists", and so on, and so forth. Without exception, the ones complaining about it the most were the ones who already had a track prior record of being an asshole in different ways. A lot of the bans were the result of brigading attempts from, well, fascists who objected to being pushed out, pretending to be 'new users' and mysteriously immediately knowing about previous bans that happened before they joined.
It took a while, but they eventually gave up. The result was a pleasant community to be in, unusually pleasant for a privacy/security community. I haven't been around there for quite a while now, but my understanding is that it's still a nice place to this day.
"No fascists allowed" works, even under the worst conditions, and the "no, seriously, this is not up for debate, the moderator decides" is a critical component of making it work.
easy to find something to brag about when the bigger websites run by the richer people are setting the bar so very very low in all other respects
of course my code is only half the magic, as i am hosted by netizen.club - operated by the same wonderful person who runs the mastodon instance that i use!
hey, unlike bluesky, my website functions, because I wrote it by hand with no "vibes" involved, and it does exactly one thing (displays information and unwarranted opinions)
He/him. Puzzle-Adventure Hybrid with RPG Elements. Supports 3D Acceleration. He Is Essentially What He Believes. Just in case, π, LGBTQ+ π, DOS π, ππ©π.
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