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Fun Fact: Hornet was named that because her spider mom took one look at her and was like, yep, when she grows up she's going to be very Horny on main

...pretty sure the creator of Brutal Doom hates Archviles as much as I do because the glory kill animations for them are... uh...

...

enthusiastic, shall we say?

lewd/kink adjacent I guess? my brain being uh... weird? 

no this is not a challenge to try and convince me it won't work I already know what it (allegedly) refers to and I don't buy it.

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lewd/kink adjacent I guess? my brain being uh... weird? 

...I am still not entirely convinced that "findom" doesn't refer to being dominated by a fish lady.

Like holy shit how. The Doom engine's normal level building doesn't take into account the Z access, and sure you can remove limits, and do crafty tricks to get around not having sectors over sectors in REALLY cunning ways (doom 64 did this a few times to GREAT effect!, but there are EVEN better ways it turns out, with some technical wizardry - and access to the source code >w> )... but fuckin'... curtains/banners blowing in the wind? grass? slopes and curves and all that shit? holy fuckaroons.

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"no, you don't understand. EVERYBODY was super sonic racing.

EVERYBODY."

I mean granted they have been heavily modified beyond all belief, like Solace Dreams' furniture is all 3d models, sure and the enemies and bosses (and I guess the player model too??) are actually made of voxels! But the hands and weapons are still a view-sprite (I think?)

As for Total Chaos, again, the weapons in hand ARE just sprites, just cunningly hidden, but those enemies are fully 3d rendered as are the environments wtf.

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still blowing my mind that mods like "Total Chaos" and "Solace Dreams" are actually the Doom engine and not some crafty sleight of hand.

the existence of "mouthfeel" indicates the existence of an equal, but opposite, "handtaste"

there's ALSO the "realism" modes, where... oof.

I played through Doom 2 with that on Realism Hurt Me Plenty and Tactical and HOOOLYYY SHIIIT.

okay so first... you take 700% more damage!! SEVEN HUNDRED PERCENT. YIKES.

HOWEVER, the enemies die REAL quick, like, your regular pistol can kill even demons real quick. a single regular shotgun blast will kill most things up close for example in one.

It's a HELL of an experience! uh.. pun, unintended... hm.

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Combine this with the plethora of new difficulty levels as well! like, ther'es a "power fantasy" difficulty which straight up says "look, this is not really a challenge, just play it if you want to just relax and have a nice casual experience, OR if you're playing on a ridiculously difficult map/wad", because it puts as many enemies as it can on the map (Full UV spawns I think), BUT you take 75% less damage. very fun.

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okay I gotta say the most recent version of Brutal Doom is... actually really good.

The Tactical gamemode is really interesting. You don't get to dual wield smgs or rifles because, and I quote "real operators don't try to look cool during a firefight" (...yet it will straight up let you dual wield pistols and PLASMA GUNS!? XD ), and also slows your base movement down, but gives you a sprint meter at more speed than regular running? AND guns have recoil which is nice.

New avi by @mavica

A rose, in honor of my late grandma who's favorite song was "Min älskling du är som en ros" (english: "My darling you are like a rose")

these are some jojo-ass character designs and poses

RT @pcgamer@twitter.com

Paradise Killer is a game about an 'investigation freak' trying to solve the murder of reality buff.ly/2VyLvHi

🐦🔗: twitter.com/pcgamer/status/125

Animal Crossing custom design 

And here’s the set!
I’ve finally uploaded the cap.

I’m quite proud of this outfit.

The advice from @mawr about being ✨ soft ✨ is absolutely spot on 👍💖🐑

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Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!