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I think the next major character (but not fursona) I want to make after Maffi is going to be a taur, but I have no idea what species I want. Maybe another rodent? Maybe a beaver? Or something more standard like a fox or a cat? Has to have a good tail for sure.

I also want do design a taur character that's a combination of my partner's fursona and mine, like Diamondstripe is. They'll obviously be a squirrel.

I've been working on level decompression for my game since that's an aspect that's relatively straightforward, definitely required, and it helps me feel in control again after being very lost from trying to work on Mode 7-related stuff.

I think staying up very late Saturday is catching up to me. I'll have to actually try to nap after work, except I probably won't since I tend to jump right onto socializing around then :p

I'm playing around with my stylus more and I drew a Maffi, mostly just trying to redraw the pixel art reference I did but in digital art form instead. Maybe later I'll try extending it out into a full body pic.

patents.google.com/patent/US62 Crazy Taxi's patent expired, so The Simpson's: Road Rage no longer infringes any patents

Maybe this weekend I should try drawing a bunch, both doodling characters but also making an effort to try and draw some landscapes. Landscapes are a skill I basically never intentionally developed but sorely need now that I'm doing SNES development haha.

Other than that I'll probably keep working on the code side and I'm still trying to get a cool perspective effect going in mode 7 because I'm eager to play with it. It requires a lot of math I don't usefully have laid out in front of me though

@yaodema I dislike round icons for getting in the way of animal ears. I feel like they're designed for circular crops of photos of human faces and that's not how I will ever use use them lol

@maple I'll just spam using the account I already have 😎

@PolyCement While I've known about it via college, I've only done unit testing on a single project of my own and that was a processor.

That was a situation where making an unrelated thing fail unintentionally was an actual risk, because the entire thing was composed of small parts interacting.

This time I was asked pronouns when registering, so I went ahead and actually picked she/her despite not looking the part. Furry is my space to be entirely who I want to be and I should not hold myself back even when there's an irl component.

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@RC @bunnyjane Seriously though the Sega Genesis is a very solid option. The hardware is very straightforward and I saw what looked like a decent SDK to use C with it.

I'd definitely recommend it over the SNES for a beginner wanting to do a game for a 16-bit console.

Also definitely worth looking at the Game Boy Advance which is very friendly, and it should be very easy to pick one up.

@bunnyjane I would also recommend just getting in touch with other people via discord.gg/sthFzMS or forums.nesdev.com/ too. That'll help a ton versus trying it all on your own.

github.com/pinobatch/nrom-temp and forums.nesdev.com/viewtopic.ph are good sample projects worth looking at.

@bunnyjane I do have a few pointers even though I don't know of a single best tutorial to link people to.

mesen.ca/ is the best emulator because it has amazing debugging tools and tries to be very accurate

wiki.nesdev.com/w/index.php/Ne is a great overall reference but doesn't have much in the way of an actual tutorial

Tutorial-wise I've seen nesdoug.com/ and nintendoage.com/pub/faq/NA/ind linked to but I'd say don't get too attached to the tools they're made for.

I'm now registered for IndyFurCon! I wasn't sure I wanted to since I didn't have a room and wasn't sure I'd have people to hang out with but both are solved. I also did Sponsor-level registration this time and I'll likely get a shirt I can then shamelessly wear to work.

@bunnyjane in my NES (and now also SNES) development I've always been really amused at just how many platforms I can just drop my games into and play on. I personally prefer those two over Game Boy due to screen size and processor choice.

I definitely agree that homebrew is a good workaround if you intentionally want to run your games on these devices. Big advantage in being able to run on some device without expecting the player to learn how to compile your thing. Just a ROM and that's it.

@alva@beach.city @coda GBA is especially the way to go if you're set on using C or C++, since then you're dealing with the gcc's ARM/THUMB target, not a terrible C compiler.

Now that I've got Tilemap Town running on a server with a gigabyte of RAM instead of 128MB, I really want to get user-provided scripting implemented. I still think the best design is having an "official" bot that runs on the same server (and thus has no latency), sits in some admin map, and remotely interacts with any map that's set up to use its services.

If I don't have some specific function for uploading code to a bot like that, it could be funny (but practical) to send a bot in-game mail.

@grainloom I really wish one of those open-platform handhelds would catch on so that if you spent a few years on a game you'd have an audience. I was excited about the nD before that turned out to be vaporware.

At least we've got Nintendo handhelds.

I've been playing with the SNES's mode 7 a bit and I'm gonna try to make a perspective effect later, now that I've read up on what I'll actually need to do to accomplish that. I'm intending on giving Nova the Squirrel 2 its own Sonic-style special stages and I want to really show off graphical effects during those, but primarily mode 7.

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Computer Fairies is a Mastodon instance that aims to be as queer, friendly and furry as possible. We welcome all kinds of computer fairies!