I like how if I plug both an HDMI cable and VGA cable into my laptop it'll just use both of them as additional screens.
Similarly the NES will output on both composite and RF at the same time and that's actually super helpful when recording a Zapper game because the RF connection can go right to your TV and not be affected by the lag of passing through and being processed by your recording device.
Starting to actually put floating windows into Tilemap Town. I think this design makes a LOT more sense than dumping everything into a scrollable pane in the lower left corner. #gamedev
Trying to figure out what Tilemap Town's virtual machine for running user scripts should look like. Maybe the simple way out (stack machine, Forth, add a better language later) is the best way since it gets things in a working state quickly.
Ideally I would just plug a preexisting language in there but people don't really write languages aimed at the needs of MU*-like projects.
Tried adding more colors to the player sprite for Nova the Squirrel for practice, with darker line art this time for contrast. I don't need to keep this exact shape for a potential "All Stars" version but the hitbox (and thus the 16x24) is important to keep, otherwise there would need to be lots of level changes and that would defeat the purpose of a SNES remake.
https://novasquirrel.itch.io/nova-the-squirrel/devlog/57111/unusedunderused-content-and-development I wrote about unused content/ideas in Nova the Squirrel and reflected on it a bit as a finished game. #nesdev #gamedev
I'm a pretty squirrel princess who dabbles in roleplay, game development, retro game consoles, pixel art, and a variety of computery things.
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