@mary the struggle is extremely real
i should probably have thrown #gamedev on that but idk if people actually use hashtags here so 🤷
so my throw command script is already working pretty nicely, altho it's still very basic
it works by generating a skill from each item tagged as being throwable, then gives the skills to all classes. the skills only appear when the corresponding item is in the party's inventory, and throwing an item uses it up. effects, animations, etc are identical whether the item is used or thrown
update: it's actually totally possible and im like halfway done with the most basic form of a simple throw command script
thinkin about whether it's possible to make a script for rpg maker mv that makes a throw command easier to implement
right now the only way to do it (without making more scripts) is to make a separate skill for every single throwable item, which is time consuming and adds a LOT of clutter to the skill list
it ~seems~ to be working... i might throw the code up somewhere once i've tested it some more cos this is definitely a useful function to have
at a glance it looks like making steam use libnotify has been a feature request for 5 years, and has been ignored despite certain source games (dota 2) using it for their popups,
nice one valve
thankful for our cradle's graces, but we're not coming back
27 y/o trans lesbian
game dev, seamstress, fake gamer girl
she/her