that said this was started back in 2010 and I had very little idea of what I was getting into
the bullet hell was hilariously bad tho
mspaint graphics that sucked
there was also an annoying coding bug that made you shoot the level 2 bullets along with level 3 (which I did eventually fix but I forget how... i'm bad at coding and game maker wasn't great for it either)
it was otherwise ok, but far from done (the last version was like v0.1.1.3 or some shit)
long post
that first idea was arguably a lot like sm64, never took off
the first RPG idea was definitely based on a bunch of final fantasy games, had a ton of character designs that I still have around somewhere
the 2d platformer (which actually became a playable demo) was similar to Cave Story
bullet hell's influence should be obvious (also had a playable demo)
second RPG was damn near complete gameplay-wise (rpg maker lmao), but had a very incomplete story
now I just don't know
dysphoria, surgery mention, negative
just feeling like i'll never reach my ideal self ever, y'know...
A 28y/o genderfluid nerd who draws furries and sometimes dabbles in FM synth music stuff.
May or may not be developing a game.
Plural, has ~12 headmates (most have no account):
@wntrdrgn @voidsnek @katshark
https://pronoun.is/ve/ver