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currently conflicted between playing vanilla 1.14 or modded 1.12

I've been playing vanilla 1.14 - it looks so much better, and has so many additions over 1.12 that I just really like.

But I miss lots of things - I miss:
• having more than a couple of types of ores
• lots of interesting devices to construct
• a minimap.

idk what to do, really.

And I'm not really sure which modpack I should play

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I think I'm going to try out Paths of Magic 3, but I'm also going to replace JourneyMap with Xaero's Minimap (which I don't actually know how to do, but I guess I'll try?)

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hmm, as I suspected, the sheer.... grossness of 1.12's textures made it really difficult for me to get into the modpack.

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whelp, I've managed to ruin my brain by doing this.

I was playing a game in 1.14, but decided to try out a 1.12 modpack.

I couldn't stand the modpack due to the lack of many great things from 1.14, and due to the older textures being a lot less pleasant to look at.

I tried switching back to 1.14, but I can't because I feel frustrated about the lack of mods like minimaps and chisels and bits, and the lack of interesting long term stuff to do.

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although: there's definitely something weird with the modpack, because the grass was always the same colour, regardless of biome

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maybe I should work out how to make my own modpack...

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I ended up trying out enigmatica 2 light

and it's good!

• the grass rendering glitch doesn't happen in this pack
• it contains a lot of interesting mods
• it contains a questbook to help you through the mods (although apparently a couple of the quests are broken in the light version, so if your computer can handle the regular version, use that)
• turning on mipmaps made things look so much better.

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I've honestly barely used any of the mods yet, because I made the classic mistake of building a really awful looking house in a rush before night time, so I've actually spent a lot of time trying to figure out how to fix it (when I really should have just built a different house and then knocked down the old one)

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I always underestimate how much better a house looks with a proper roof

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@lizardsquid same, it's messed up, ugh, I wanna just make mods, but it's sucha a hassle...

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@lizardsquid
There's modded 1.14 through fabric, which is essentially the modding platform for this version. There's definitely not as many mods, but there is more compatibility between mods imo

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@crongmcdongle a few of the mods that I'd really want to have aren't available (although I guess minimaps and gravestones are available, so that's an option)

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@lizardsquid you just have to go into the mods folder and take out the journey jar and put the xaero jar

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@efi it's a curseforge modpack, though, so it's just a list of ids in a json file

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@lizardsquid but it downloads a local copy
you can also edit the json, I think you only need the CRC or MD5 or something to match it?

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@efi I actually figured out a better option: in multimc, you can add or remove mods just by going to Edit Instance → Loader Mods

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@lizardsquid it's very easy if you just use the regular launcher
probably as easy with mmc but idk
the problem rn is 1.14 has both Fabric, a good api, and Forge, the old api everyone has made mods for, and you can't have both, obviously, so there's two mod "brands" and there's great mods on both, but not enough to make a good pack on any

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