re: morrowind | 2
I had forgotten that the prison ship at the beginning has actual bones and skulls in it... what the heck happened on this ship that allowed people to just turn into skeletons???
And why weren't they just thrown overboard on the journey???
re: morrowind | 6 (cw: religion (general))
now I get to have a conversation with my favourite Balmora resident: Hul.
She's an argonian pauper, and I've always felt a kinship to her.
Something I've been reminded of is that this game refers to the religion of the empire as "The Imperial Cult".
Unlike Oblivion and Skyrim, which just refer to it as the "Church" or as the "Eight divines/Nine divines", in the morrowind province it's a foreign religion that is less commonly followed.
re: morrowind | 7 (cw: religion (general))
I think it's a really cool piece of worldbuilding, that the empire's religion is called a "cult", in the same way that Daedra worshippers are part of a "daedric cult".
Especially in contrast to the primary Dunmer religion, which is referred to as "the temple" or "the tribunal temple".
re: morrowind | 2
@lizardsquid That's not a TR addition?
re: morrowind | 2
@BatElite nope - TR adds a whole bunch of extra land to explore, without touching any of the areas from the vanilla game
re: morrowind | 2
@BatElite (There's a map here:
https://www.tamriel-rebuilt.org/sites/default/files/images/past_future_2022-11-23.png
Which shows the current TR progress. The areas labelled "2002" and "2003" are the vanilla game, the other areas are parts of the mod/WIP areas coming in a future release)
re: morrowind | 2
@lizardsquid jeez how much land do you need
if the original was already a full game
re: morrowind | 2
@BatElite one of the great joys of Morrowind is that there's so much stuff to see that you never see all of it in a single playthrough - which is why I love replaying it. But now that I've seen almost all of the game, TR's areas give me new places to visit
(The areas added by TR were planned to be in the original game, but the developers realised they didn't have enough time and restricted themselves to just a single island. Then the modders stepped in to rebuild the rest)
re: morrowind | 3
I love that you can see the mainland from Seyda Neen (assuming you have the view distance turned up)
It completely changes the feel of Seyda Neen - instead of a horrible swamp town on the edge of a vast ocean, it now feels like a horrible swamp town that's just part of something bigger.
It also makes your arrival there make sense - the ship is actually travelling to somewhere better nearby, they've just stopped at Seyda Neen quickly to dump you off...
(I hope Jiub is ok...)