morrowind | 1
I'm starting a new morrowind playthrough, this time with one main goal: to explore the new stuff in the latest #TamrielRebuilt update!
I've had TR installed in all of my playthroughs for the last few years, but I've never actually visited it properly...
re: morrowind | 3
I love that you can see the mainland from Seyda Neen (assuming you have the view distance turned up)
It completely changes the feel of Seyda Neen - instead of a horrible swamp town on the edge of a vast ocean, it now feels like a horrible swamp town that's just part of something bigger.
It also makes your arrival there make sense - the ship is actually travelling to somewhere better nearby, they've just stopped at Seyda Neen quickly to dump you off...
(I hope Jiub is ok...)
re: morrowind | 6 (cw: religion (general))
now I get to have a conversation with my favourite Balmora resident: Hul.
She's an argonian pauper, and I've always felt a kinship to her.
Something I've been reminded of is that this game refers to the religion of the empire as "The Imperial Cult".
Unlike Oblivion and Skyrim, which just refer to it as the "Church" or as the "Eight divines/Nine divines", in the morrowind province it's a foreign religion that is less commonly followed.
re: morrowind | 7 (cw: religion (general))
I think it's a really cool piece of worldbuilding, that the empire's religion is called a "cult", in the same way that Daedra worshippers are part of a "daedric cult".
Especially in contrast to the primary Dunmer religion, which is referred to as "the temple" or "the tribunal temple".