videogame idea thoughts
Ever since I played Pac-man 256 (an infinite pac-man game), I've wanted to make a clone of it and fix all its problems (like how many of the powerups you unlock are just strictly better versions of earlier powerups, thus making the old ones useless)
But I've never wanted to JUST make a clone.
Until I had the "brilliant" and "extremely creative" idea of making it a roguelike.
Instead of unlocking powerups between runs, you unlock them DURING runs.
re: videogame idea thoughts
the problem with this idea, I think, is that it is very vague. This isn't enough of an idea to base a game off, and some parts of it are too simple to really mean anything and other parts are too ambitious and unbounded in scope.
so I'm probably going to obsessively think about this for 3 weeks and then forget about it XD
re: videogame idea thoughts
@lizardsquid keys and doors does make me think of Super Pac-Man, so perhaps leaning into that would make it more interesting - you could go find the keys you need to unlock parts of the maze, or you could use one of your precious powerups to break down the doors instead of chasing the enemies.